Ffxiv catastrophe stacks tank buster1/11/2024 ![]() Then it’s a case of taking note of when each Flight Unit positioned itself against the point so you can dodge the dashes. The three corners of the arena resolve first, so sprint there to stay safe.įor Sliding Swipe, large fire circles will force the raid to the north point. To dodge the edge blasts that make their way down, stand as far away from an edge strike as you can. Once this finishes casting, the mechs will position themselves closer to the middle and fire off Lethal Revolution, dropping red markers all over the area. ![]() They’ll return to their original positions after this, so don’t worry about changing places - shield or otherwise prep for a Guided Missile tank buster. This won’t happen until the team is pelted with three hits of Missile Command and a couple of other red markers.Īfter that potential disaster, Sharp Turn has the three flight units dash from one team’s point to another, creating a triangular strike zone you’ll want to run into the center of to avoid. Otherwise, you’ll beam the team behind you (this has happened). The big thing about this fight is not aiming linear attacks out of the area. Teams will take on their A, B, and C corresponding targets, but it’s worth noting you’re not locked in place - this is important. This is the first instance of a fight that feels more like a lengthy trash pull for a good few minutes. Expect these to start blending, like Surface Lasers with Beam Cannons and Flight Units with Collider Cannons. You’ll probably want to save Sprint for the many times this attack will take place over the course of the rest of the fight.Īt this point, you’ve seen every attack it can offer. Just look for openings in these effects and let them pass by. Long, thin strips will slowly push out toward the group and detonate the path they took when they reach the end. The boss with then begin to attack with music, essentially. During this, Surface Laser and stack markers go out simultaneously, so pay attention. Next up is a DPS check against stationary Flight Units. After that, there should be another use of Beam Cannons. Just stay close to the smooth top side of a wing to avoid the massive nozzles underneath. At the same time, three Flight Units pop out and attempt to run the rest of the team over, so they’ll need to back up or advance accordingly.įlight Units will mix with other attacks as the fight goes on, so watch your enemy list and keep an eye out for them around the arena.Īfter that, Refraction Cannons will see the big boss turn its wings on their side. Drop this marker off to the side and run back. It stops when it nests back into the center of the arena, so use this to time where you stand.įiring Order: Surface Laser, a pulsing Ahk-Mohn-type attack, then targets a random DPS. The bigger overlap ones won’t have time to open back up.Ĭollider Cannons will cook anyone in the final zones as it completes its spin. This one looks intimidating, but just stand in the smallest overlapping zone to be safe - it inverts to create a safe zone. Then, it’s the team’s turn with Maneuver: Beam Cannons. This is a targeted tank buster that they should take to the left or right portion of the area. Things start off simply enough with Firing Order: Anti-Personnel Laser. The only exception to this is Maneuver: Diffusion Cannon, the unavoidable raid-wide damage dealer. Players will place the former away from the group, and you’ll move as one to avoid the latter. This boss’s attacks have two prefixes to denote their range: Firing Order for single-target markers and Maneuver for wide-range. If there’s one rule to FFXIV, it’s that circular battlefields mean business. Teach an old man a lesson with our FFXIV Seat of Sacrifice Normal Mode guide.How to fight the spectral spooks of FFXIV’s Heroes’ Gauntlet dungeon.Final Fantasy XIV patch 5.3 quest locations guide: How to get started.Let us guide you away from certain doom with this full boss strategy guide. No matter what they are, there are a lot of energy bullets to dodge, and plenty of ways to wipe whole groups off the map. This new 24-man raid was introduced in patch 5.3, and it’s barely noticeable which targets are boss encounters and which are just trash pulls.
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